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Old Oct 28, 2006, 01:41 AM // 01:41   #1
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Default New monk..

well i am fairly new to monks. I have to say it is hard being a healing monk. But i was wondering if you had any tips for me...... how many healing skill should i carry should i bring hex removers? and such so if you have any tips plz help thanks
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Old Oct 28, 2006, 01:47 AM // 01:47   #2
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Generally I bring a couple of direct heals, a couple of low cost protection spells, a signet and rebirth.

My PvE bar usually looks like:
[skill]Ethereal Light[/skill][skill]Word of Healing[/skill][skill]Mend Condition[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill][skill]Signet of Rejuvenation[/skill][skill]Smite Hex[/skill][skill]Rebirth[/skill]

Gear:
I suggest as much energy as you can since you shouldn't be getting hit. The reality however does mean you're more than likely to get attacked, so some people swap out a chest piece for more health or armour against stuff.

Tictacs:
Stay at the back, don't heal people until they've taken about 20% of their hp bar, otherwise it'll eat all your energy.
As a monk you're going to have to learn to watch hp bars at the same time as seeing what's going on in the battle, it takes a little getting used.

Last edited by Xjel_Brehon; Oct 28, 2006 at 01:52 AM // 01:52..
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Old Oct 28, 2006, 02:31 AM // 02:31   #3
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Quote:
Originally Posted by Timore
well i am fairly new to monks. I have to say it is hard being a healing monk. But i was wondering if you had any tips for me...... how many healing skill should i carry should i bring hex removers? and such so if you have any tips plz help thanks
Here's a few tips:

1) 5 energy heals - You will almost never run out of energy if you cast these. Don't go with 10 point healing like breeze etc. as it'll run you out of energy. I have a 3.3 mill exp monk (no solo exp either), and my main healing is still Orison, Etherial Light, Dwayna's Kiss, and Word of Healing (if I'm going WoH heal).

2) Don't attack - In PvE monster AI is geared to go after squishies who are attacking. If you don't attack the monsters, they won't attack you. You can attack when there is only one monster left, and your tank is holding aggro.

3) Specialize - If you're healing, all your points should go into heal and divine. Don't waste them on prot or your secondary as a healer, unless you have leftover points.

4) If you're being attacked, break aggro. Do this by running away from the monster and AROUND an ally, preferably the tank. The monster will generally start attacking your ally and leave them alone. You do this because your self-heals are inferior to healing others, and tanks can take more damage than you can.

5) You are the lynchpin of success or failure of your party. If necessary, run away and rebirth them later. You can't help your party if you're dead.

Hope this helps.
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Old Oct 28, 2006, 02:45 AM // 02:45   #4
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yes it does thank alot one more thing what about rune scine i will be in the back and trying to take as little dmg as possible show i load up on superior runes if not what runes should i get thanks again
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Old Oct 28, 2006, 10:46 PM // 22:46   #5
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I pack all minor runes except Major vigor and if I'm healing, then a Servant's headpiece with a Superior Healing rune on it to give me 16 in Healing Prayers.
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Old Oct 28, 2006, 11:08 PM // 23:08   #6
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WoH orison of healing vig spirit healing seed mend ailment remove condition healing breeze and res of choice... works well... use WoH OoH as much as poss to keep party high on hp use WoH on anyone dipping below 50% anyone lucky enough to be surviving on 25% start wit WoH then HB and if that isnt saving them use healing seed too but i rarely take it as im usually capping
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Old Oct 29, 2006, 12:44 AM // 00:44   #7
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I usually use WoH, sig of rejuv, kiss, breeze, insp hex, revealed hex, healing touch, and rebirth.

My monk only has 1 mil xp right now, but I've solo healed THK with this build.

And no one died
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Old Oct 29, 2006, 06:47 AM // 06:47   #8
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Unless you're farming, NEVER USE HEALING BREEZE. IT IS NOT GOOD.

How is it so hard for people to understand this :-/
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Old Oct 29, 2006, 09:14 AM // 09:14   #9
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Quote:
Originally Posted by sno
Unless you're farming, NEVER USE HEALING BREEZE. IT IS NOT GOOD.

How is it so hard for people to understand this :-/
They haven't done the math sno. THEY HAVEN'T DONE THE MATHS!!

Healing Breeze usually means overhealing or underhealing as HB will rarely be enough to save a target taking alot of damage which leads him to dying. OR, you could cast a direct heal on him like WoH two seconds after casting HB, which probably would have been enough in the first place, only now you've wasted 10e on HB.

My PvE bar is Reversal of Fortune, Gift of Health, Mend Condition, Prot Spirit, Inspired Hex, Revealed Hex, Mantra of Recall, Divine Boon. Attributes 15 Divine, 9 Healing, 9 Prot, 9 Inspiration.

Most people will tell you to bring a res on your PvE monk. I prefer to not let people die.

-Jessyi
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Old Oct 29, 2006, 09:12 PM // 21:12   #10
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I know most people consider healing breeze well... BAD.

I agree in most cases, but I find it useful for topping off tanks OR I cast it and then Dwayna's Kiss for a strong heal.

I prefer not to use breeze much, only in certain situations.
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Old Oct 29, 2006, 09:17 PM // 21:17   #11
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a much better skill for topping someone off would be sig of devotion. no energy, 5 second recharge. healing breeze is just... well, kinda useless. there are better, more efficient skills for every situation where healing breeze is good.
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Old Oct 29, 2006, 09:22 PM // 21:22   #12
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well the build I use only uses 8 divine favor, so packing that would be a little worthless.

Like I said, I prefer the 2nd use of my breeze, it turns my Kiss into at least a 100 point heal, plus 9 regen.

(I'm trashing the build I use anyway as soon as I buy nightfall, got a nice one planned :P)
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Old Oct 30, 2006, 11:17 PM // 23:17   #13
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Quote:
Originally Posted by Talin_The_Medic
Like I said, I prefer the 2nd use of my breeze, it turns my Kiss into at least a 100 point heal, plus 9 regen.
If it's the Kiss bonus you seek, Vigorous Spirit > Breeze.
Vigorous Spirit is just an all-around fantastic spell. It heals for a ton over its duration, it's highly spammable, and it gives the Kiss bonus AND and Dismiss Condition bonus.

As w00t posted above, the standard bar for PvE healers includes WoH, OoH, and Kiss, with the rest being a matter of preference/playstyle.
Along with the base three, I include Ethereal Light, Vigorous Spirit, Sig of Rejuvenation (my favorite warrior heal), Dismiss Condition (now the best condition remover in the game IMO), and Rebirth.

On a sad note, however, the future of PvE monking (Glimmer of Light) was immediately nerfed upon the release of Nightfall.
Until Glimmer returns to its former glory (1 second recharge), WoH will remain the PvE elite of choice.
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Old Oct 31, 2006, 12:33 AM // 00:33   #14
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Well I tried glimmer of light with the 2 sec recharge.. works well (I have 40% halve recharge time of healing spells anyways)

And thanks a ton for the tip about vig spirit.. I never thought about it, that helped a lot :P

And yay for sig of rejuv lol
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Old Oct 31, 2006, 05:19 PM // 17:19   #15
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start with a WoH build from the wiki, its a good base and a great starter place.

you can pretty much use the standard WoH build for all three games if you want and never respec
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Old Oct 31, 2006, 06:58 PM // 18:58   #16
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Light of Deliverance is quite nice in pve so far, at least i've found.
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